Compilation of x264 project
See the question and my original answer on StackOverflowI used the following option:
./configure --disable-cli --enable-shared
But didn't wanted to disable threads, so, what I did is modified win32thread.c
like this:
Before:
#if HAVE_WINRT
/* _beginthreadex() is technically the correct option, but it's only available for Desktop applications.
* Using CreateThread() as an alternative works on Windows Store and Windows Phone 8.1+ as long as we're
* using a dynamically linked MSVCRT which happens to be a requirement for WinRT applications anyway */
#define _beginthreadex CreateThread
#define InitializeCriticalSectionAndSpinCount(a, b) InitializeCriticalSectionEx(a, b, CRITICAL_SECTION_NO_DEBUG_INFO)
#define WaitForSingleObject(a, b) WaitForSingleObjectEx(a, b, FALSE)
#else
#include <process.h>
#endif
After
#define _beginthreadex CreateThread
#if HAVE_WINRT
#define InitializeCriticalSectionAndSpinCount(a, b) InitializeCriticalSectionEx(a, b, CRITICAL_SECTION_NO_DEBUG_INFO)
#define WaitForSingleObject(a, b) WaitForSingleObjectEx(a, b, FALSE)
#endif
Basically, I replaced _beginthreadex
by Windows' native CreateThread
. Not sure it's a huge problem for x264, but now I can compile.