How can I convert Stream to D3DImage using SharpDX 4.2.0?
See the question and my original answer on StackOverflowHere's a solution that only uses WIC and DirectX 9:
public partial class MainWindow : Window
{
private readonly D3DImage _d3dImage = new();
// you can keep the device if you want to use it
private readonly SharpDX.Direct3D9.Device _device;
public MainWindow()
{
InitializeComponent();
Loaded += (s, e) => LoadJpegToTexture(@"sample.bmp");
var hwnd = new WindowInteropHelper(this).EnsureHandle();
using var context = new SharpDX.Direct3D9.Direct3D();
_device = new SharpDX.Direct3D9.Device(context,
0,
SharpDX.Direct3D9.DeviceType.Hardware,
hwnd,
SharpDX.Direct3D9.CreateFlags.HardwareVertexProcessing,
new SharpDX.Direct3D9.PresentParameters()
{
Windowed = true,
SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard,
DeviceWindowHandle = hwnd,
PresentationInterval = SharpDX.Direct3D9.PresentInterval.Immediate,
});
img.Source = _d3dImage;
}
private void LoadJpegToTexture(string filePath)
{
using var imagingFactory = new SharpDX.WIC.ImagingFactory2();
using var decoder = new SharpDX.WIC.BitmapDecoder(imagingFactory, filePath, SharpDX.WIC.DecodeOptions.CacheOnDemand);
using var frame = decoder.GetFrame(0);
// depending on the image's pixel format, you must convert the frame
// to match DirectX 9 RGBA surface format
using var converter = new SharpDX.WIC.FormatConverter(imagingFactory);
converter.Initialize(frame, SharpDX.WIC.PixelFormat.Format32bppBGRA);
// create a render target surface
using var surface = SharpDX.Direct3D9.Surface.CreateRenderTarget(_device,
frame.Size.Width,
frame.Size.Height,
SharpDX.Direct3D9.Format.A8R8G8B8,
SharpDX.Direct3D9.MultisampleType.None,
0,
true
);
// copy pixels from WIC to surface
var rc = surface.LockRectangle(SharpDX.Direct3D9.LockFlags.None);
converter.CopyPixels(rc.Pitch, rc.DataPointer, frame.Size.Height * rc.Pitch);
surface.UnlockRectangle();
_d3dImage.Lock();
_d3dImage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, surface.NativePointer, true);
_d3dImage.AddDirtyRect(new Int32Rect(0, 0, frame.Size.Width, frame.Size.Height));
_d3dImage.Unlock();
}
}