How to keep graphics when resizing C# form
See the question and my original answer on StackOverflowYou could do this instead:
private List<Point> _points = new List<Point>();
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
foreach(Point point in _points)
{
using (Pen Haitham = new Pen(Color.Silver, 2))
{
e.Graphics.FillRectangle(Haitham.Brush, new Rectangle(point.X, point.Y, 50, 50));
}
}
}
private void Form1_MouseClick(object sender, MouseEventArgs e)
{
_points.Add(new Point(e.X, e.Y));
Invalidate(); // could be optimized to invalidate only the future rectangle draw
}
In Windows with Winforms (or native Windows), you supposed to override OnPaint and do almost all your paint logic there.
Note with WPF, it would be different, you would compose a scene adding elements to it (here you would add a Rectangle shape to a Canvas for example).