See the question and my original answer on StackOverflow

For what it's worth, here is a Windows implementation (quite similar to .NET):

class Stopwatch
{
    LARGE_INTEGER _startTime;
    LARGE_INTEGER _frequency;

public:
    Stopwatch(bool start = false) :_startTime({ 0 })
    {
        QueryPerformanceFrequency(&_frequency);
        if (start)
        {
            Start();
        }
    }

    LONGLONG GetStartTime() { return _startTime.QuadPart; }
    bool IsStarted() { return _startTime.QuadPart; }
    bool IsStopped() { return !IsStarted(); }

    void Start()
    {
        QueryPerformanceCounter(&_startTime);
    }

    void Stop()
    {
        ZeroMemory(&_startTime, sizeof(LARGE_INTEGER));
    }

    static LONGLONG GetFrequency()
    {
        LARGE_INTEGER li;
        QueryPerformanceFrequency(&li);
        return li.QuadPart;
    }

    static LONGLONG GetTicks()
    {
        LARGE_INTEGER endingTime;
        QueryPerformanceCounter(&endingTime);
        return endingTime.QuadPart;
    }

    LONGLONG GetElapsedTicks(bool restart = false)
    {
        LARGE_INTEGER endingTime;
        QueryPerformanceCounter(&endingTime);
        auto qp = endingTime.QuadPart - _startTime.QuadPart;
        if (restart)
        {
            Start();
        }
        return qp;
    }

    LONGLONG GetElapsed100NanoSeconds(bool restart = false)
    {
        LARGE_INTEGER endingTime;
        QueryPerformanceCounter(&endingTime);

        LARGE_INTEGER elapsed100NanoSeconds{};
        elapsed100NanoSeconds.QuadPart = endingTime.QuadPart - _startTime.QuadPart;
        elapsed100NanoSeconds.QuadPart *= 10000000;
        elapsed100NanoSeconds.QuadPart /= _frequency.QuadPart;
        if (restart)
        {
            Start();
        }
        return elapsed100NanoSeconds.QuadPart;
    }

    LONGLONG GetElapsedMicroseconds(bool restart = false)
    {
        LARGE_INTEGER endingTime;
        QueryPerformanceCounter(&endingTime);

        LARGE_INTEGER elapsedMicroSeconds{};
        elapsedMicroSeconds.QuadPart = endingTime.QuadPart - _startTime.QuadPart;
        elapsedMicroSeconds.QuadPart *= 1000000;
        elapsedMicroSeconds.QuadPart /= _frequency.QuadPart;
        if (restart)
        {
            Start();
        }
        return elapsedMicroSeconds.QuadPart;
    }

    LONGLONG GetElapsedMilliseconds(bool restart = false)
    {
        LARGE_INTEGER endingTime;
        QueryPerformanceCounter(&endingTime);

        LARGE_INTEGER elapsedMilliSeconds{};
        elapsedMilliSeconds.QuadPart = endingTime.QuadPart - _startTime.QuadPart;
        elapsedMilliSeconds.QuadPart *= 1000;
        elapsedMilliSeconds.QuadPart /= _frequency.QuadPart;
        if (restart)
        {
            Start();
        }
        return elapsedMilliSeconds.QuadPart;
    }

    LONGLONG GetElapsedSeconds(bool restart = false)
    {
        LARGE_INTEGER endingTime;
        QueryPerformanceCounter(&endingTime);

        LARGE_INTEGER elapsedSeconds{};
        elapsedSeconds.QuadPart = endingTime.QuadPart - _startTime.QuadPart;
        elapsedSeconds.QuadPart /= _frequency.QuadPart;
        if (restart)
        {
            Start();
        }
        return elapsedSeconds.QuadPart;
    }
};